What follows is a very brief synopsis of my experience developing an app for Android and then porting it to iOS. Please remember that my opinions are but a single data point. After you’ve remembered that, feel free to promptly forget it and start the flame wars in the comments section. If my coding skills are lacking and I’m missing a simple way to do something I claim is impossible, feel free to let me know that too.

The App

MileTrack GPS is an app that tracks mileage driven for IRS reimbursement purposes. It uploads any trips you take to the miletrackgps.com website where you can then categorize, map, and label trips. It then allows you to generate PDF reimbursement reports. I’ve been marketing the app as “Pain free mileage tracking” because I want the app to be completely brainless. You get into the car, plug in your phone, drive, arrive, unplug. Nothing else, the app should just do its thing.

Challenge 1: Launch App in Background when device is plugged in

For the app to perform properly, it needs to launch and run in the background when it’s plugged in. I can then start monitoring location services for movement so I can start tracking a new trip.


In Android, this is accomplished by first registering a receiver in AndroidMainfest.xml inside the application tag.

<receiver android:name=".PowerBroadcastReceiver">
    <action android:name="android.intent.action.ACTION_POWER_CONNECTED" />
    <action android:name="android.intent.action.ACTION_POWER_DISCONNECTED" />

Then, in the PowerBroadcastReceiver java class, I can fire up an Intent to my GPS service that will notify it of the event so it can take proper action. Either start listening for movement and thus beginning a new trip, or uploading the current trip if power was just disconnected.

package com.swiftmako.miletrack;

import android.content.BroadcastReceiver;
import android.content.Context;
import android.content.Intent;
import android.content.SharedPreferences;
import android.preference.PreferenceManager;
import android.util.Log;

public class PowerBroadcastReceiver extends BroadcastReceiver {

  private static String TAG = "MileTrackGPS";
  public static SharedPreferences pm = null;

  public void onReceive(Context context, Intent intent) {
    Log.d(TAG, intent.getAction());
    if(pm == null) {
      pm = PreferenceManager.getDefaultSharedPreferences(context);
    boolean automaticTracking = pm.getBoolean("automaticTracking", false);
    if(automaticTracking) {
      if(intent.getAction().equals("android.intent.action.ACTION_POWER_CONNECTED")) {
        Intent serviceIntent = new Intent("com.swiftmako.miletrack.intent.action.GPS");
        serviceIntent.putExtra("POWER_STATE", "CONNECTED");
      else {
        Intent serviceIntent = new Intent("com.swiftmako.miletrack.intent.action.GPS");
        serviceIntent.putExtra("POWER_STATE", "DISCONNECTED");



In Apple’s infinite wisdom, they decided to not allow apps to be launched based on a system event like connecting a charger. You can be notified if you’re already running, but if you’re not running, no such luck. According to this apple doc, it does look like if you add the UIBackgroundModes key voip, your app can be launched into the background after system startup. This would most likely get our app rejected since we’re not really a Voip app. Another way to do it is by requiring the user’s phone be jailbroken. Doesn’t seem like a good solution to me though.

WINNER: Android

Challenge 2: Track movement using GPS

The most important part of our app is getting good data from the GPS device built into the smartphone. If we get inaccurate data, then the purpose of our app is rendered impotent.


In our AndroidManifest.xml, we first ask for permission to use GPS.

  <uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION"/>
  <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>

We then ask for a LocationManager instance in our GPSService’s onCreate() method.

  lm =  (LocationManager)getSystemService(LOCATION_SERVICE);

We can then create a LocationListener to notify us of location events once every second. The accuracy we get from this method is good. We can rate “fair” as anything under 15 meters of accuracy and record those points. Everything above that should be ignored.

  private void startGPSListener() {
    if(lm.isProviderEnabled(LocationManager.GPS_PROVIDER)) {
      locationListener = new LocationListener() {
        public void onStatusChanged(String provider, int status, Bundle extras) {
        public void onProviderEnabled(String provider) {
          sendClientMessages(MSG_ACCURACY_CHANGED, getText(R.string.gps_accuracy_srch));
        public void onProviderDisabled(String provider) {
          sendClientMessages(MSG_ACCURACY_CHANGED, getText(R.string.gps_accuracy_off));
        public void onLocationChanged(Location location) {
          if(location.hasAccuracy()) {
            if(location.getAccuracy() < 5) {
              sendClientMessages(MSG_ACCURACY_CHANGED, getText(R.string.gps_accuracy_excellent));
            else if(location.getAccuracy() < 10) {
              sendClientMessages(MSG_ACCURACY_CHANGED, getText(R.string.gps_accuracy_good));
            else if(location.getAccuracy() < 15) {
              sendClientMessages(MSG_ACCURACY_CHANGED, getText(R.string.gps_accuracy_fair));
            else if(location.getAccuracy() < 20) {
              sendClientMessages(MSG_ACCURACY_CHANGED, getText(R.string.gps_accuracy_poor));
            else {
              sendClientMessages(MSG_ACCURACY_CHANGED, getText(R.string.gps_accuracy_bad));
      lm.requestLocationUpdates(LocationManager.GPS_PROVIDER, 1000, 1, locationListener);
      isListening = true;
          // Display a Toast notification about us starting.
          Toast.makeText(this, R.string.gps_service_started, Toast.LENGTH_SHORT).show();
          listenerStartTime = System.currentTimeMillis();
          Log.d(TAG, "startGPSListener");
    else {
      //show notification about GPS being disabled
      sendClientMessages(MSG_GPS_DISABLED, null);


In Obj-C, we first setup our info.plist file to tell it what kind of capabilities we expect the device to have.


Next, we get the CLLocationManager and tell it to start updating the location. The manager in iOS differs from Android in that you can’t specify a set period of time to get updates.

    //initialize location tracking
    locationManager = [[CLLocationManager alloc] init];
    //set ourselves as the locationmanager delegate
    [locationManager setDelegate:trackViewController];
    //get all results
    [locationManager setDistanceFilter:kCLDistanceFilterNone];
    //be as accurate as possible no matter the battery life
    [locationManager setDesiredAccuracy:kCLLocationAccuracyBest];
    [locationManager startUpdatingLocation];

We have to do quite a bit of work to get decent locations out of iOS. Even then, the speeds (both calculated by us OR calculated by iOS) are old and inaccurate. Most of this code was taken from a stackoverflow post in trying to get decent data out of iOS. We can get decent location tracking out of this. Speed tracking remains inaccurate though.

- (void)locationManager:(CLLocationManager *)manager
    didUpdateToLocation:(CLLocation *)newLocation
           fromLocation:(CLLocation *)ignoredOldLocation
    static int attempts = 0;
    static CLLocation *oldLocation = nil;
    BOOL locationChanged;
    NSDate* eventDate = newLocation.timestamp;
    NSTimeInterval howRecent = abs([eventDate timeIntervalSinceNow]);
    double hdop = [newLocation horizontalAccuracy];
    if(hdop < 0) {
        //invalid fix
    if(hdop < 10) {
        [self setAccuracy:@"Excellent"];
    else if(hdop < 50) {
        [self setAccuracy:@"Good"];
    else if(hdop < 75) {
        [self setAccuracy:@"Fair"];
    else if(hdop < 150) {
        [self setAccuracy:@"Poor"];
    else {
        [self setAccuracy:@"Bad"];
    if((newLocation.coordinate.latitude != oldLocation.coordinate.latitude) || (newLocation.coordinate.longitude != oldLocation.coordinate.longitude))
        locationChanged = YES;
        locationChanged = NO;
#ifdef __i386__
    //Do this for the simulator since location always returns Cupertino
    if (howRecent < 5.0)
    // Here's the theory of operation
    // If the value is recent AND
    // If the new location has slightly better accuracy take the new location OR
    // If the new location has an accuracy < 50 meters take the new location OR
    // If the attempts is maxed (5) AND the accuracy < 75 AND the location has changed, then this must be a new location and the device moved
    // so take this new value even though it's accuracy might be worse
    if ((howRecent < 5.0) && ( (newLocation.horizontalAccuracy < (oldLocation.horizontalAccuracy - 10.0)) || (newLocation.horizontalAccuracy < 50.0)
                              || ((attempts >= 5) && (newLocation.horizontalAccuracy <= 75.0) && locationChanged)))
        attempts = 0;
        currentLocation = newLocation;
        if(lastTrackedLocation == nil && isLoggingStarted)
            lastTrackedLocation = newLocation;
        double distance;
        if(oldLocation != nil) {
            distance = [newLocation distanceFromLocation:oldLocation];
            double time = [[newLocation timestamp] timeIntervalSinceDate:[oldLocation timestamp]];
            if(distance > 0.0 && time > 0.0) {
                double speedMs = distance / time;
                double mph = speedMs * MS_TO_MPH;
                NSLog(@"Timestamp: %@, lat: %f, lon: %f, speed: %f mph, hdop: %f", [newLocation timestamp], [newLocation coordinate].latitude, [newLocation coordinate].longitude, mph, hdop);
                //this value is usually old and not accurate
                //[self setCurrentSpeed:[newLocation speed]];
                if(mph >= 0.0) {
                    [self setCurrentSpeed:mph];

        oldLocation = newLocation;
        if(lastTrackedLocation != nil && isLoggingStarted) {
            distance = [newLocation distanceFromLocation:lastTrackedLocation];
            if(distance > MINIMUM_TRACKPOINT_DISTANCE) {
                totalDistance += distance * METERS_TO_MILES;
                [self distanceChanged];
                lastTrackedLocation = newLocation;
                [self writeTrackPoint: newLocation];
        else if (isLoggingStarted) {
            lastTrackedLocation = newLocation;
            [self writeTrackPoint: newLocation];
    else {
        NSLog(@"howRecent: %f, HDOP: %f, locationChanged: %d", howRecent, hdop, locationChanged);

WINNER: Android

Challenge 3: Notify the User

Our app needs a way to notify the user that we’re tracking a trip, that we’re uploading a trip, and that we’ve finished uploading a trip. This needs to happen because our app will run in the background most of the time.


In Android, we just get an instance of the NoficationManager in onCreate() of our upload service.

  nm = (NotificationManager) getSystemService(NOTIFICATION_SERVICE);

We can then use the nofication manager to add our icon to the try to let the user know that an upload has succeeded.

 * Show a notification that we're done uploading.

 private void showSuccessNotification(String message) {
    // In this sample, we'll use the same text for the ticker and the expanded notification
    CharSequence text = message + getText(R.string.upload_track_success);

    // Set the icon, scrolling text and timestamp
    Notification notification = new Notification(R.drawable.success_128, text, System.currentTimeMillis());
    notification.flags = Notification.FLAG_ONLY_ALERT_ONCE | Notification.FLAG_AUTO_CANCEL;
    // The PendingIntent to launch our activity if the user selects this notification
    PendingIntent contentIntent = PendingIntent.getActivity(this, 0, new Intent(), PendingIntent.FLAG_UPDATE_CURRENT);

    // Set the info for the views that show in the notification panel.
    notification.setLatestEventInfo(this, "SUCCESS", text, contentIntent);

    // Send the notification.
    // We use a string id because it is a unique number.  We use it later to cancel.
    nm.notify(R.string.upload_track_success, notification);


In iOS, notifications work very similarly. Only Apple is allowed to show a title bar icon though. Your local notifications are silently ignored if the app is running in the foreground.

uhh, no code for this one right now because I haven't implemented it yet.  It looks pretty straightforward though from the docs.



The architecture of Android is just plain BETTER. They don’t restrict what you can do and there always seems to be a good tutorial to follow telling you exactly how to do the exact crazy thing that you want to do. As far as the languages go, I don’t really have a preference for Obj-C vs. Java. They both do the job pretty well. I still don’t quite have my head wrapped around ARC, but that’s a post for another day. I hope you enjoyed this little rant. Flame on people!

Post to Twitter

Posted by Andrew, filed under Android, GPS, iOS, Java, Obj-C. Date: July 5, 2012, 3:46 pm | 8 Comments »

8 Responses

  1. Ercu Says:

    How does the iOs wins over android for the notification feature that you even haven’t finalized yet?

  2. Anonymous Says:

    @ercu : read all the post : Android 2 – iOS 1 …

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  6. HaleemaKhan Says:

    In 2012,iphone was the best phone for use but now a day’s people are getting bored with it because they have other lots of good alternatives and one of the most competitive is Android. These are more popular just because of their new versions and latest features.

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